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Cabin Fever

Cabin Fever

Developer
LiminAce
Rating
( votes)
Released
September 2026
Version
v1
Technology
HTML5
Platforms
Browser (desktop, mobile)
Content
Crude humor, strong language, dark themes
Plays
1,503

Original game by LiminAce on itch.io.

About Cabin Fever

Cabin Fever is a darkly funny survival horror visual novel about two bickering sisters, one snowed-in cabin and a winter that neither of them may get through. Mel and Millie Derelict are medical students who want nothing more than a break from the noise of Libretto City and the grind of school. A cozy getaway at Diamond Ridge sounds perfect.

It is perfect for about a night. Then a mysterious presence seals them inside, cutting off any way out. The good news is that help is coming eventually. The bad news is that they have to last until it arrives, and the biggest threats are not necessarily outside. Food is limited, tempers are short, and these two already fight about everything.

The Cabin Fever game plays out over six days and runs roughly forty to eighty minutes. It pairs cute artwork and music with more than thirty illustrated scenes, snappy dialogue and a streak of crude humor, then keeps undercutting the comedy with real dread. The result is campy, chaotic and surprisingly tense. The sisters' sniping is a big part of the charm, and the writing gives both of them distinct, sharp personalities.

How to Play Cabin Fever

  • Click, tap or use the keyboard to advance the dialogue.
  • Guide Mel and Millie through each of their six days trapped in the cabin.
  • Make choices about how the sisters spend their time and handle their limited supplies.
  • Keep an eye on hunger. Running out of food is one of the fastest ways to lose.
  • Manage the tension between the sisters. Letting their tempers boil over has consequences.
  • Survive until the authorities arrive.

What Makes Cabin Fever Scary

Cabin Fever is scary in the way that being stuck with someone is scary. The being that traps the sisters is unsettling on its own, but the game gets most of its dread from what isolation does to people. As the days pass and supplies shrink, every argument feels more dangerous, and the jokes start to sound a little desperate. The winter itself becomes a clock, and every day that passes raises the stakes.

The comedy and the horror feed each other. You laugh at the sisters' bickering, then realize that bickering could be the thing that ends them. It is a smart use of dark humor. The creator warns that, for all its camp, the game includes some sensitive material. Contains crude humor, strong language and dark themes, so reader discretion is advised.

Tips for Cabin Fever

  • Plan your food carefully. Six days is a long time on a short supply.
  • Do not let small arguments slide. Keeping the peace matters as much as keeping fed.
  • Think about each sister's personality when making choices for her.
  • Set aside at least an hour. The full run can take up to eighty minutes.
  • You do not need to know the creator's other games. References are there, but the story stands alone.
  • Keep the creator's content note in mind. For all the jokes, some scenes get genuinely heavy.

Who Made Cabin Fever

Cabin Fever was created by LiminAce for the seventh RPG Maker Horror Game Jam, hosted by Beregon, and released on itch.io with browser, Windows, macOS and Android versions. The creator also offers the soundtrack, character art and illustrations as a separate pack. FunClicker embeds the creator's own browser build rather than a copy, so the version here is the official release: LiminAce on itch.io.

FAQ

Is Cabin Fever free?

Yes. Cabin Fever is free to play online in your browser, with no download, account or purchase needed. This page embeds LiminAce's official browser build from itch.io. The creator also sells an optional pack with the soundtrack, character art and illustrations, but the game itself costs nothing to play in full.

Is Cabin Fever scary?

Cabin Fever is more darkly funny than terrifying, but it does get tense. Two sisters trapped in a snowed-in cabin by a mysterious being must survive six days on limited food while their relationship frays. The humor is crude and campy, and the dread comes from isolation, hunger and rising tempers.

How long is Cabin Fever?

The creator puts Cabin Fever at around forty to eighty minutes in total, spread across six in-game days. How long it takes depends on your reading speed and choices. It is long enough to feel like a full story, but short enough to finish in one evening if you settle in with it.

Who made Cabin Fever?

Cabin Fever was made by LiminAce, an independent developer who created it for the seventh RPG Maker Horror Game Jam, hosted by Beregon. LiminAce has made several other horror visual novels, and this one nods to them without requiring you to play them. FunClicker embeds the creator's official browser build.

Can I play Cabin Fever on mobile or Chromebook?

Yes. Cabin Fever is a visual novel that works with clicks or taps, so it runs on a Chromebook and on most phones and tablets. The creator also offers an Android version on itch.io. A larger screen shows off the artwork and illustrated scenes better, but it is fully playable on a phone.

Is Cabin Fever unblocked at school?

It depends on your network. Cabin Fever runs in a browser tab with nothing to install, so there is no download for filters to catch, but schools and libraries decide which sites load. The game includes crude jokes, strong language and some sensitive material, so it is best played on your own time.

Does Cabin Fever have jump scares?

Cabin Fever is not a jump-scare game. It relies on dark comedy, mounting tension and the pressure of surviving six days trapped in a cabin. The mysterious presence and some story turns can be unsettling, but most of the horror comes from isolation and the sisters' deteriorating situation rather than sudden shocks.

What is the goal in Cabin Fever?

The goal in Cabin Fever is to keep sisters Mel and Millie Derelict alive and sane until help arrives. After a mysterious being seals them inside a cabin at Diamond Ridge, you guide them through six days, managing food and tempers. Let hunger or resentment take over, and things will go badly.

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