About AbyssLonging
AbyssLonging is a first-person parkour game about descending into a deep abyss. The goal is to get as far down as you can, but there are rules: you cannot climb back up, and going down too fast lets the abyss swallow you.
You play a seasoned explorer with a few tools. Shift gives you a dash, holding W toward a wall lets you run along it, and a click drives the darkness back for two seconds at a time.
It's a game jam entry made in 48 hours. Play AbyssLonging online here, or come back whenever you want to play AbyssLonging free and try to beat your last depth.
How to Play AbyssLonging
- Click Start on the menu.
- Move with WASD.
- Press Shift to dash.
- Hold W plus the direction of a wall to wall-run along it.
- Left-click to drive back the darkness for two seconds.
- Head down steadily. Dropping too fast gets you swallowed by the abyss.
What Makes AbyssLonging Scary
The dark is the enemy in AbyssLonging. The menu shows a lantern beside a jagged hole glowing orange from below, and once you start, the darkness is something you hold off two seconds at a time. That pressure turns a parkour game into something tenser.
It's also a mystery: why you're heading down, and what waits at the bottom, is yours to find out. Content note: AbyssLonging has horror themes and a dark, tense mood.
Tips for AbyssLonging
- Control your speed. A fast drop feels efficient, but the abyss punishes it.
- Save the dash for gaps you cannot cross on foot.
- Time your clicks. Each one holds the dark back for only two seconds.
- Practice wall runs early, when a mistake costs less.
- Use the full-screen button in the corner of the game frame. First-person jumps are easier to judge with a bigger view.
Who Made AbyssLonging
AbyssLonging was made by Enryu Mirik, who released it on itch.io. It's built in Unity and was made in 48 hours for a game jam. FunClicker embeds the creator's own version so you can play it here without downloading anything. We did not make the game, and the credit for its design, code, and art belongs to its creator. You can find the original on the AbyssLonging page on itch.io.
FAQ
Is AbyssLonging free?
Yes. AbyssLonging is free to play here in your browser, with nothing to download. It's a game jam entry made in 48 hours, so it's quick to load into and easy to replay when you want to see how much deeper you can get.
How do you play AbyssLonging?
Move with WASD, dash with Shift, and wall-run by holding W plus the direction of the wall. Left-click to drive the darkness back for two seconds. Work your way down into the abyss as far as you can, without dropping so fast that it swallows you.
Is AbyssLonging scary?
It's tense and dark. In AbyssLonging you're alone in a deep pit, your push against the darkness lasts two seconds per click, and you cannot turn back. It has horror themes, so expect a creepy mood rather than a calm platformer.
Who made AbyssLonging?
AbyssLonging was made by Enryu Mirik, who released it on itch.io. It was built in Unity in 48 hours for a game jam. FunClicker embeds the creator's own web version, and the credit for its design, code and art belongs to them.
Can I play AbyssLonging on a Chromebook or phone?
You need a keyboard and mouse, since it uses WASD, Shift and mouse clicks. A Chromebook with a mouse can run it, though 3D games may be slow on low-power models. Phones are a poor fit, because first-person parkour depends on the keyboard.
Is AbyssLonging unblocked at school?
AbyssLonging needs only a browser tab, with nothing to download or install. Whether it opens on a school network is up to that network's filters, which we do not control. If games are blocked where you are, it may not load, so check your school's rules before you play.
What is the goal in AbyssLonging?
Get as deep as you can. AbyssLonging is about descending into the abyss, and how far you reach is the measure of a good run. You cannot go back up, and going down too fast is fatal, so the challenge is keeping a steady, controlled pace.
How do you wall run in AbyssLonging?
Hold W together with the key for the side the wall is on, left or right. In AbyssLonging, wall runs let you keep moving along a surface instead of dropping, and pairing them with a Shift dash gives you more control on the way down.