About Grey-Box Testing
Grey-Box Testing is a first-person puzzle platformer built on a funny premise: you find out you live in a simulation, and the best job on offer is hunting for bugs in reality. The catch is that exploiting those bugs is the only way to get anywhere.
So you stop thinking like a player and start thinking like a tester. You walk around bare grey spaces, pick up red cubes, and look for the spot where the rules bend. The mood is atmospheric and a bit glitchy, and the humor leans on the idea of getting paid to break things.
It was put together in three days for WOWIE Jam 2.0, and it has the rough, clever edges you'd expect from that. You can play Grey-Box Testing online right in your browser, and Grey-Box Testing free of any download means you can start poking at the walls in seconds.
How to Play Grey-Box Testing
- Move with W, A, S and D.
- Press Space to jump.
- Click on a red cube to pick it up.
- Press E or P to pause the game, and remember that key for when things get strange.
- Test the world, find a glitch you can use, and use it to get further.
What to Expect in Grey-Box Testing
This is a puzzle game where the puzzle is the game itself. Instead of finding the intended solution, you look for the crack: a wall you can slip past, an object that behaves oddly, a jump the designers never planned for. The first time one works, it feels like getting away with something.
It's short and experimental, with a mind-bending streak. If you enjoy games that reward curiosity and a bit of mischief, you'll get on with it. If you want a clear path laid out for you, it may frustrate you at first.
Tips for Grey-Box Testing
- Treat every wall and edge as a question. Try jumping at it, standing on it and picking things up next to it.
- Pick up the red cubes and see what they let you do.
- If something looks wrong, it probably is. Odd physics are your best clue.
- Remember E or P pauses the game when you need a breather.
- Try the same trick from a few angles before you give up on it.
Who Made Grey-Box Testing
Grey-Box Testing was made by Sam Hogan and released on itch.io. It's built in Unity and was made in three days for WOWIE Jam 2.0. FunClicker embeds the creator's own version so you can play it here without downloading anything. We did not make the game, and the credit for its design, code, and art belongs to its creator. You can find the original on the Grey-Box Testing page on itch.io.
FAQ
Is Grey-Box Testing free?
It's free. Grey-Box Testing loads right here in your browser, so there's nothing to download.
How do you play Grey-Box Testing?
Move with WASD, jump with Space and click red cubes to pick them up. Pause with E or P. The twist in Grey-Box Testing is that you progress by finding and using bugs in the world, so try odd things instead of the obvious route.
What is the goal in Grey-Box Testing?
Get further by exploiting bugs. In Grey-Box Testing you play someone who found out they live in a simulation and now tests it for faults, so the way forward is to break the rules rather than follow them.
Who made Grey-Box Testing?
That's Sam Hogan. Grey-Box Testing came out on itch.io, and we link back to it from this page.
Can I play Grey-Box Testing on a Chromebook or phone?
WASD and Space need a keyboard, and you click with a mouse, so a Chromebook or laptop is the right fit. A phone has none of that input, which makes Grey-Box Testing a poor match for a touch screen.
Is Grey-Box Testing unblocked at school?
Grey-Box Testing unblocked works anywhere this page can open. It needs no download, but school networks run their own filters, so we cannot promise it will load.
What is the pause key in Grey-Box Testing?
Press E or P to pause. Keep that key in mind, because Grey-Box Testing is a game about odd behavior, and a pause helps when a glitch gets confusing and you want a moment to think.
How long did Grey-Box Testing take to make?
Three days. Grey-Box Testing was made for WOWIE Jam 2.0 in that time, which explains why it's compact and built around a single clever idea about bugs. It's the kind of idea that works best when it stays small and sharp.