About Forward (Game Jam version)
Forward (Game Jam version) is a minimalist card roguelike with one rule: keep moving forward and stay alive. Your hero is a card too, and a turn means dragging that card onto another one.
Three cards sit in front of your hero, and you pick one by dragging onto it. There's a catch: the hero can only step onto cards it touches, so your choices are narrower than they look. If the hero's health reaches zero, the run is over. Cards come in types. A monster hits you if you end your turn standing in front of it, while a shield gives you protection.
The art is bare pixel art in the dungeon-crawler mold, made for the Seven Day Roguelike Challenge. You can play Forward (Game Jam version) online here, and Forward (Game Jam version) free in the tab takes a few minutes per run.
How to Play Forward (Game Jam version)
- Look at the three cards in front of your hero.
- Drag your hero card onto one of them with the mouse.
- Remember your hero can only step onto cards it touches.
- Avoid ending a turn right in front of a monster, since it attacks you there.
- Pick up shields to protect your health.
- Keep moving forward for as long as your health lasts.
What to Expect in Forward (Game Jam version)
It's a puzzle of positions as much as a fight. Every drag changes which cards you can reach next, so you end up planning a step or two ahead. Runs are short, and a loss comes quickly when a monster catches you in front of it.
Dragging with the mouse is all it uses. If you like small tactical card games where one wrong drag costs health, it's a good fit. It keeps things simple on purpose.
Tips for Forward (Game Jam version)
- Check which cards touch your hero before you drag. That limits where you can go.
- Think about where you stand when the turn ends. A monster in front of you hits.
- Take a shield when a monster is close.
- Plan a step ahead, since each move changes your options.
- Runs are short, so try one risky path just to see what happens.
Who Made Forward (Game Jam version)
Forward (Game Jam version) was made by Twotinydice and released on itch.io. It was made for the Seven Day Roguelike Challenge, with minimalist pixel art. FunClicker embeds the creator's own version so you can play it here without downloading anything. We did not make the game, and the credit for its design, code, and art belongs to its creator. You can find the original on the Forward (Game Jam version) page on itch.io.
FAQ
Is Forward (Game Jam version) free?
Yes, and there's no sign-up step either. Forward (Game Jam version) runs in this tab.
How do you play Forward (Game Jam version)?
Drag your hero card onto one of the three cards in front of it. The hero can only move onto cards it touches. Avoid ending a turn in front of a monster, and pick up shields where you can, because the run ends at zero health.
What is the goal in Forward (Game Jam version)?
Move forward and survive. Forward (Game Jam version) is lost when the hero's health reaches zero, so the aim is to keep stepping onto safe cards, dodge monsters at the end of your turn and keep your health above zero.
Who made Forward (Game Jam version)?
Twotinydice made Forward (Game Jam version) and released it on itch.io. What you're playing here is that original build.
Can I play Forward (Game Jam version) on a Chromebook or phone?
All you need is a mouse or trackpad to drag cards, so a Chromebook or laptop works fine. A phone depends on touch dragging working in your browser, so Forward (Game Jam version) is more reliable on a computer.
Is Forward (Game Jam version) unblocked at school?
You can try Forward (Game Jam version) unblocked at school if your network allows this site. Nothing needs installing.
What do the cards do in Forward (Game Jam version)?
A monster hurts you if you stand in front of it when the turn ends. A shield gives you protection. The hero can only move onto cards it touches, so each card you choose also decides what you can reach next.
How long does a run of Forward (Game Jam version) take?
A run takes a few minutes. Forward (Game Jam version) is a compact jam build with simple rules, so you can play several runs in a row to try different paths and see how far each choice gets you.