About APOLLO
APOLLO is a short 1-bit platformer about a bird. You walk, hop and explore a stripped-down black-and-white world, and somewhere along the way the wind turns out to matter.
You move left and right and use one button to jump. That same button changes meaning later in the game: once you've earned it, a jump becomes flight. So the reward for poking around is learning to fly, which is a nice way to build a platformer around a bird.
It was put together in 72 hours for Mini Jam 155, where the theme was wind, and it plays like it. Everything is small on purpose. You can play APOLLO online in this tab, and APOLLO free of any download means you can finish it on a coffee break.
How to Play APOLLO
- Use Left and Right to walk.
- Press Space to jump.
- Explore for whatever lets you fly. Once you have it, Space makes your bird take to the air.
- Use the new flight to reach places that were out of range before.
What to Expect in APOLLO
APOLLO is quiet and short. A full visit lasts a few minutes, and there's no pressure to rush. The pixel art sticks to a tight palette, and the music carries the mood.
The fun is in the moment the game opens up. You spend the first part grounded and a little cramped, then you get wings and the same screens feel different. If you like small exploration platformers that end before they wear out, you'll like it. If you want a long adventure, look elsewhere.
Tips for APOLLO
- Check the edges of each screen before you move on. Exploring is how you get to the flying part.
- Treat the early jumps as practice. Learn how far one hop carries you.
- Once flight is yours, go back over screens you thought you'd finished.
- Take your time. Rushing past a screen is how you miss something.
- Play it with sound on, since the music suits the windswept mood.
Who Made APOLLO
APOLLO was made by Daniel Moreno, Paltian and released on itch.io. It was built in GameMaker with art in Aseprite, music by Paltian and a color palette by Polyducks. FunClicker embeds the creator's own version so you can play it here without downloading anything. We did not make the game, and the credit for its design, code, and art belongs to its creator. You can find the original on the APOLLO page on itch.io.
FAQ
Is APOLLO free?
It's free. APOLLO loads right here in your browser, so there's nothing to download.
How do you play APOLLO?
Use Left and Right to move and Space to jump. Later, Space also lets you fly once you've earned it. Walk around, look for what gives you flight, then use it to reach the parts of APOLLO you could not get to before.
What is the goal in APOLLO?
You're a bird exploring a small black-and-white world, and the goal is to find out how to fly and use that to get further. APOLLO is short, so there's no long quest, just a tidy little trip from walking to flying.
Who made APOLLO?
APOLLO was made by Daniel Moreno. We embed the original itch.io build, and there's a link back to it on this page.
Can I play APOLLO on a Chromebook or phone?
APOLLO uses the arrow keys and Space, so a Chromebook or laptop is the best way to play it. A phone has no keyboard, so touch-screen play is not a good match unless you connect one.
Is APOLLO unblocked at school?
If your school's filter allows FunClicker, APOLLO unblocked runs right in the tab. Filters differ from one network to the next, so it's worth a quick try.
How long does APOLLO take to finish?
A full visit lasts a few minutes, so you can finish APOLLO in one short sitting. Stop to look around and it takes a little longer, but it was built small and tidy, and it never overstays.
What was the theme of APOLLO?
The theme was wind, and you can see it in the bird, the flight and the open-air feel. APOLLO was made in 72 hours for Mini Jam 155, and that's why it stays short and focused on one idea.