About Making the Game
Making the Game is a short, funny game dev simulator where you play the developer racing a jam deadline. It opens in a code editor with 48 hours on the clock and a single function waiting for you to click it.
From there you build your game, ship it, and chase a goal of selling a quadrillion copies. It mixes a little platforming with bits of interactive story, all in cute pixel art.
It's a jam game, made in 48 hours, so this game dev simulator is small and focused on one joke. You can play Making the Game online here.
How to Play Making the Game
- Click inside the game window first.
- Click the function in the code editor to start making your game.
- Build your game as the jam clock runs down.
- When a level shows up, try the keyboard and mouse to play it.
- Keep going toward the goal of a quadrillion copies sold.
What to Expect in Making the Game
Expect a quick, silly take on game development. The humor sits in the gap between a tiny two-day project and an absurd sales target, and the pixel art keeps everything cute.
It's short, so it fits in one sitting, and it's easy to follow even if you have never made a game. If you have, the deadline jokes will land a little harder.
Tips for Making the Game
- Click into the window before anything else, so your first click lands on the editor.
- Go in fresh. It's a short, joke-driven game, and the gags work best unspoiled.
- Try the keyboard as well as the mouse once the game moves past the editor.
- If you've ever rushed a project to a deadline, watch for the jokes about it. The first screen sets that tone.
- Play Making the Game free in one sitting. It's short enough to finish on a break.
Who Made Making the Game
Making the Game was made by kindanice, who released it on itch.io. It was built in Godot in 48 hours for a 2023 game jam. FunClicker embeds the creator's own version so you can play it here without downloading anything. We did not make the game, and the credit for its design, code, and art belongs to its creator. You can find the original on the Making the Game page on itch.io.
FAQ
Is Making the Game free?
Yes. Making the Game is free to play here in your browser, with nothing to install. Click the game window and you're looking at the code editor where it all starts. It's short, so you can play it through in one go and replay it whenever you like.
How do you play Making the Game?
Start by clicking the function in the code editor that opens the game. From there you play the developer, building your game and chasing a quadrillion sales. Use the mouse first, then try the keyboard if a playable level appears. It's short, so you'll see the whole thing quickly.
What is the goal in Making the Game?
You're the developer, and the goal is to make your game and sell a quadrillion copies. That number is part of the joke: it starts as a two-day jam project and aims absurdly high. Reaching that number takes the whole run, and it fits in a short session.
Who made Making the Game?
Making the Game was made by kindanice in Godot, in 48 hours for a 2023 game jam. It was released on itch.io, and FunClicker embeds that original version with a credit link back to it, so the credit for the design, code and art stays with the creator.
Can I play Making the Game on a Chromebook or phone?
A Chromebook works, since the game runs in the browser and starts with simple clicks. A keyboard helps if you reach a playable level. A phone is a weaker fit, since the game is set up for a mouse and keyboard on a computer.
Is Making the Game unblocked at school?
Making the Game needs only a browser tab, with nothing to download. Whether it opens on a school network depends on that network's filters, which we do not control. If it loads, it's short enough to finish during a break.
Is Making the Game a jam game?
Yes. Making the Game was made in 48 hours for a 2023 game jam, built in Godot. That shows in its size: it's short and built around one funny idea, playing the developer who has to make a game fast and then sell an impossible number of copies.
Is Making the Game funny?
Yes, humor is the main reason to play it. Making the Game pokes fun at rushed game development, from the 48-hour countdown in the editor to the quadrillion-copy sales goal. The pixel art is cute, and the game is short enough that the joke stays fresh to the end.